Sebastian Lague details a hands-on attempt to build a small graphics and compute library on top of Vulkan, walking through the full stack from initialization and a blank window to rendering setup, ...
Debugging a captured frame is usually a real challenge in comparison with debugging C++ code. We are dealing with hundreds of thousands of more, pixels that are produced, and in addition, there might ...
I have a pretty trashy computer: celeron 850 and gf2mx but I also have a small monitor, so I can play q3a at highest detail and at 640 and it looks fine and never lags. On the other hand, I have to ...
Posts from this author will be added to your daily email digest and your homepage feed. I recently found myself entranced by a series of type generators — websites that allow you to create ...
Today's software is woefully lacking in its ability to harness the capabilities of modern graphics hardware. Unfortunately, the emergence of programmable shaders in the latest generation of graphic ...
The Graphics Programming Conference 2026 returns to Breda, the Netherlands in November 2026, bringing together real‑time and interactive graphics programmers from across Europe and beyond. Designed ...