Modern game engines have a lot going on. With so many different subsystems competing for resources, multi-threading is a way of life. As multi-core CPUs have gotten cheaper and cheaper, game ...
I explain how to use FTGL in your Visual Studio project. My text class, font manager and string manager for multi-lingu… This series of articles could be treated as ...
I taught a week-long camp last summer titled ‘Beginning Game Programming” — I had a morning session (8am-12pm) and an afternoon session (1pm-5pm), and each class had 16 kids anxious to learn some new ...
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