Unlike other games interested in questioning the morality of their protagonists, Shadow of the Colossus emphasizes distance, ...
Released in 2005, Team Ico’s seismic adventure, in which you scale and slay gargantuan beasts, subverted genre conventions and reignited the conversation around the artistic merit of video games ...
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Shadow of the Colossus Director Says 'The Era of Game Mechanics Is Over' - & He's Right
F or many years, a video game was only as good as its core mechanics. If a game feels horrendous to play, players will get ...
Shadow of the Colossus creator Fumito Ueda explains how the revered game was inspired by Battlefield 1942, and nearly had ...
Sony and PlayStation's legendary sorrowful artgame was once envisaged as a group hunting experience, influenced by a notable ...
Remember when every once in a while, there's a new game that would appear and show you something completely fresh out of the oven? I remember when the first Assassin's Creed was released, it was ...
Shadow of the Colossus is regarded by many as one of the best PlayStation exclusives. Director Fumito Ueda blends both ...
In 2006, Team Ico’s Shadow of the Colossus became one of the most acclaimed games ever and helped raise the question, “Are video games art?” Two decades later, creator Fumito Ueda and the rest of his ...
Though the dam was tricky to find in the original version, the debug menu in the PS3 remaster allows players to fly and warp ...
Nick is a freelance writer from Chicago, IL, with a BA in Creative Writing from the University of Illinois at Urbana-Champaign. His lifelong belief in the artistic power of video games led him to ...
LB Beistad is a writer and musician based in Nashville, TN. Her love of gaming began with her cousin introducing her to Banjo Kazooie and Jak and Daxter. It was love at first play. Since then, she has ...
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