Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Horror relies on visual and sensory media to mess with people, doing ...
What makes your heart pound when you play a horror game? Is it the chilling atmosphere, the sudden jump scares, or the terrifying monster that stalks you from the shadows? Games like Amnesia and ...
Creating the look and feel of those episodes is the job of Eve McCarney. From bringing the Murder House into the hands of new owners in “Rubber(wo)Man Part One” and “Rubber(wo)Man Part Two to building ...
Victorian horror is a period that horror games rarely harness. Every once in a while, a game comes along, and vibes in the weird depression, almost steampunk horror of the early 20th century. That’s ...
In recent years, many have attempted to capture the nostalgic, yet deeply unsettling aesthetic of analogue horror – a subgenre centred around turn-of-the-millennium tech and found footage – but none ...
For the first of three executive roundtables leading up to the Design Automation Conference, Electronic News sat down today with Alain Labat, president and CEO of Tera Systems Inc.; Bernard Murphy, ...
DnA explores the Art Deco-inspired set of the Hotel Cortez in this season of American Horror Story with the show’s production designer, Mark Worthington.
The horror genre has enjoyed increased cultural cache in recent years,(1) but horror still has a, let’s call it, fraught reputation.(2) I’ve spent a good chunk of my writerly life arguing that horror ...
PC is the evil lab where many new horror games are grown and tested. Some of the greatest modern horror games are word-of-mouth hits that began life as experimental PC exclusives. So, we’ve put our ...
The sound designer behind "Evil Dead Rise" tells IndieWire how he created a modern soundscape for the horror film by looking to the past. Those sounds served as the starting point for a spectacularly ...
Horror relies on visual and sensory media to mess with people, doing everything possible to make them uncomfortable as they witness a harrowing tale unfold. In the medium of video games, this usually ...