Hello! Today's blog post will be about coding a very rudimentary Client and Server application duo, which will communicate by using TCP Sockets. It is, as illustrated, in principle, just two cans and ...
Tom's Hardware on MSN
Quake was the only game to support DOS and Win95 with TCP/IP multiplayer in one executable—deep dive explains how id Software did it
In an exceedingly detailed writeup, Fabien Sanglard explains how the OG Quake got its support for TCP/IP and was arguably the ...
EEMBC's First System-Level Test Automates Network/Protocol Validation with IxANVL and IxLoad SAN JOSE, Calif., Feb. 24 /PRNewswire/ — ETHERNET TECHNOLOGY SUMMIT – The Embedded Microprocessor Benchmark ...
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