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Best Event
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Dynamic Parameter to UnityEvent in ScriptableObject Event System
Hey, I wrote (mostly copied) a ScriptableObject based event system, based on . When the event is invoked, it passes a custom dynamic parameter (SelectableObject) that I’d like to pass on: public void OnEventRaised(SelectableObject _selectableObject) { if (debugging) Debug.Log("Debugging: " this.name " OnEventRaised(" _selectableObject.name ...
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